Commit 1fe18244 by BellCodeEditor

save project

parent a9e9b79d
Showing with 63 additions and 47 deletions
...@@ -27,6 +27,14 @@ class Block(pygame.sprite.Sprite): ...@@ -27,6 +27,14 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -35,6 +43,7 @@ sprite_list = pygame.sprite.Group() ...@@ -35,6 +43,7 @@ sprite_list = pygame.sprite.Group()
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
start = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -46,50 +55,57 @@ while True: ...@@ -46,50 +55,57 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 if start == True:
if t > 0: wukong = Player(hero[index])
y -= t if jumpState == "runing":
t -= 2 index += 1
else: if index >= 5:
jumpState = "down" index = 0
if jumpState == "down": # 降落状态 if jumpState == "up": # 起跳状态
if t <= 30: if t > 0:
y += t y -= t
t += 2 wukong.rect.y=y
else: t -= 2
jumpState = "runing" else:
t =30 jumpState = "down"
if jumpState == "down": # 降落状态
# 悟空造型 if t <= 30:
wukong = hero[index] y += t
if jumpState == "runing": # 跑步状态下 wukong.rect.y=y
index += 1 t += 2
if index >= 5: else:
index = 0 jumpState = "runing"
# 将背景图画上去 t =30
bg_x -= 4
if bg_x<=-1000: # 悟空造型
bg_x = 0 # 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景 bg_x -= 4
road_x -= 8 if bg_x<=-1000:
if road_x<=-1000: bg_x = 0
road_x = 0 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 road_x -= 8
screen.blit(wukong, (150, y)) # 悟空 if road_x<=-1000:
# 创建障碍物对象 road_x = 0
time+=1 screen.blit(road, (road_x, 500)) # 路
if time>=60: screen.blit(wukong.image, (150, y)) # 悟空
time=0 # 创建障碍物对象
num = random.randint(0,50) time+=1
if num>20: if time>=60:
obstacle = Block(bush,stone,cacti) time=0
sprite_list.add(obstacle) num = random.randint(0,50)
for sprite in sprite_list: if num>20:
sprite.rect.x -= 8 obstacle = Block(bush,stone,cacti)
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) sprite_list.add(obstacle)
if sprite.rect.x<=0-sprite.rect.width: for sprite in sprite_list:
sprite.kill() sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
game = pygame.image.load('gameover.png')
screen.blit(game,(400,200))
start = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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