Commit 1c1d767e by BellCodeEditor

save project

parent cdc200f5
Showing with 12 additions and 11 deletions
...@@ -2,6 +2,13 @@ import pygame ...@@ -2,6 +2,13 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500-self.rect.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -22,10 +29,7 @@ index = 0 ...@@ -22,10 +29,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = Block(bush,cacti,stone)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
...@@ -65,14 +69,11 @@ while True: ...@@ -65,14 +69,11 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,cacti,stone)
rect = obstacle.get_rect() obstacle.rect.x -= 8
rect.x = 1000 screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
road_x-= 8 road_x-= 8
if road_x <= -1000: if road_x <= -1000:
......
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