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Commit
1b138e68
authored
Feb 25, 2024
by
BellCodeEditor
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parent
2742489a
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15 additions
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12 deletions
my_game.py
my_game.py
View file @
1b138e68
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -14,6 +13,7 @@ pygame.init() # 初始化
...
@@ -14,6 +13,7 @@ pygame.init() # 初始化
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
time
=
0
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
@@ -32,7 +32,7 @@ y = 400
...
@@ -32,7 +32,7 @@ y = 400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
=
Block
(
bush
,
cacti
,
stone
)
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -42,7 +42,6 @@ while True:
...
@@ -42,7 +42,6 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
...
@@ -56,7 +55,6 @@ while True:
...
@@ -56,7 +55,6 @@ while True:
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
...
@@ -73,14 +71,18 @@ while True:
...
@@ -73,14 +71,18 @@ while True:
lu_x
=
0
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
=
time
+
1
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
if
time
>=
60
:
# 创建障碍物对象
r
=
random
.
randint
(
0
,
50
)
aa
=
Block
(
bush
,
cacti
,
stone
)
if
r
>
40
:
aa
.
rect
.
x
-=
8
ob
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
ob
)
time
=
0
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
for
prop
in
block_list
:
prop
.
rect
.
x
=
prop
.
rect
.
x
-
8
screen
.
blit
(
prop
.
image
,(
prop
.
x
,
prop
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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