Commit 1a1da8d3 by BellCodeEditor

save project

parent b21697d7
Showing with 13 additions and 16 deletions
......@@ -4,11 +4,11 @@ import random
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,images):
super().__init__()
self.image=random.choice(images)
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
super().__init__()
self.image=random.choice(images)
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -29,10 +29,7 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle=Block([bush,stone,cacti])
road_x=0
background_x=0
while True:
......@@ -76,14 +73,13 @@ while True:
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
obstacle = Block([bush,stone,cacti])
obstacle.rect.x = 1000
obstacle.rect.y = 500 -obstacle.rect.height
obstacle.rect.x-=8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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