Commit 1a07dddc by BellCodeEditor

auto save

parent e421e9bb
Showing with 30 additions and 11 deletions
......@@ -12,6 +12,14 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -27,14 +35,15 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
road_x=0
bg_x=0
obstacle = Block(bush,stone,cacti)
time=0
# obstacle = Block(bush,stone,cacti)
block_list=pygame.sprite.Group()
while True:
......@@ -62,7 +71,7 @@ while True:
t =30
# 悟空造型
wukong = hero[index]
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
......@@ -73,23 +82,32 @@ while True:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
road_x-=8
if road_x<-1000:
road_x=0
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
# obstacle =Block(bush,stone,cacti)
# # rect = obstacle.get_rect()
# # rect.x = 1000
# # rect.y = 500 - rect.height
# obstacle.rect.x -= 8
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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