Commit 0e2f30a6 by BellCodeEditor

save project

parent 080ee70a
Showing with 46 additions and 14 deletions
...@@ -3,6 +3,16 @@ from pygame import locals ...@@ -3,6 +3,16 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,imaeg2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500-self.rect.height
class Player(pygame.sprite.Sprite):
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,10 +32,14 @@ index = 0 ...@@ -22,10 +32,14 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) road_x = 0
rect = obstacle.get_rect() bg_x = 0
rect.x = 1000 block_list = pygame.sprite.Group()
rect.y = 500 - rect.height # obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
time = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -51,6 +65,7 @@ while True: ...@@ -51,6 +65,7 @@ while True:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -58,18 +73,34 @@ while True: ...@@ -58,18 +73,34 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x-=1
screen.blit(road, (0, 500)) # 路 if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if time > 60:
time = 0
num = random.randint(0,50)
if num>20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image)
if rect.x <= 0-rect.width: # 障碍物消失 # if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) # obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() # rect = obstacle.get_rect()
rect.x = 1000 # rect.x = 1000
rect.y = 500 - rect.height # rect.y = 500 - rect.height
rect.x -= 8 # rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) # screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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