Commit 0e2f30a6 by BellCodeEditor

save project

parent 080ee70a
Showing with 46 additions and 14 deletions
......@@ -3,6 +3,16 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,imaeg2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500-self.rect.height
class Player(pygame.sprite.Sprite):
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -22,10 +32,14 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x = 0
bg_x = 0
block_list = pygame.sprite.Group()
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
time = 0
while True:
for event in pygame.event.get():
......@@ -50,6 +64,7 @@ while True:
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
......@@ -58,18 +73,34 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
bg_x-=1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time > 60:
time = 0
num = random.randint(0,50)
if num>20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image)
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# if rect.x <= 0-rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
# rect.x -= 8
# screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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