Commit 0bf97408 by BellCodeEditor

save project

parent 22a48ca7
Showing with 60 additions and 43 deletions
...@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -32,6 +39,8 @@ y = 400 ...@@ -32,6 +39,8 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time=0 time=0
gamestate=True
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -42,49 +51,57 @@ while True: ...@@ -42,49 +51,57 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate==True:
shan_x -=2 if jumpState == "up": # 起跳状态
if shan_x <-1000: if t > 0:
shan_x=0 y -= t
screen.blit(background, (shan_x, 0)) # 远处背景 wukong.rect.y=y
lu_x -=8 t -= 2
if lu_x <-1000: else:
lu_x=0 jumpState = "down"
screen.blit(road, (lu_x, 500)) # 路 if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 if t <= 30:
time += 1 y += t
if time >= 60: wukong.rect.y=y
time = 0
num = random.randint(0,50) t += 2
if num > 20: else:
aa=Block(bush,cacti,stone) jumpState = "runing"
block_list.add(aa) t =30
for sprite in block_list:
sprite.rect.x -=8
screen.blit(sprite.image, (aa.rect.x, aa.rect.y)) # 将背景图画上去
if sprite.rect.x<=0-sprite.rect.width: shan_x -=2
sprite.kill() if shan_x <-1000:
# 刷新画面 shan_x=0
pygame.display.update() screen.blit(background, (shan_x, 0)) # 远处背景
FPS.tick(60) lu_x -=8
\ No newline at end of file if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
aa=Block(bush,cacti,stone)
block_list.add(aa)
for sprite in block_list:
sprite.rect.x -=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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