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Commit
0610849c
authored
Oct 17, 2021
by
BellCodeEditor
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parent
b6bca966
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2 changed files
with
37 additions
and
8 deletions
my_game.py
record.txt
my_game.py
View file @
0610849c
import
pygame
from
pygame
import
locals
import
random
import
json
pygame
.
init
()
# 初始化
...
...
@@ -11,6 +12,7 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
...
...
@@ -35,7 +37,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
20
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -44,9 +47,18 @@ t = 30
road_x
=
0
bg_x
=
0
time
=
0
score
=
0
speed
=
8
old_score
=
0
# obstacle = Block(bush,stone,cacti)
block_list
=
pygame
.
sprite
.
Group
()
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -56,6 +68,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
8
+
score
//
3
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
...
...
@@ -66,14 +79,14 @@ while True:
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
t
-=
1.7
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
t
+=
1.7
else
:
jumpState
=
"runing"
t
=
30
...
...
@@ -85,7 +98,7 @@ while True:
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
road_x
-=
8
road_x
-=
speed
if
road_x
<-
1000
:
road_x
=
0
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
...
...
@@ -103,7 +116,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -111,6 +124,22 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
# print(score)
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
random
.
randint
(
0
,
255
),
random
.
randint
(
0
,
255
),
random
.
randint
(
0
,
255
)))
screen
.
blit
(
scoreSurf
,(
800
,
20
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
score
),
True
,(
random
.
randint
(
0
,
255
),
random
.
randint
(
0
,
255
),
random
.
randint
(
0
,
255
)))
screen
.
blit
(
scoreSurf
,(
800
,
50
))
scoreSurf
=
basic_font
.
render
(
"第2名:"
+
str
(
score
),
True
,(
random
.
randint
(
0
,
255
),
random
.
randint
(
0
,
255
),
random
.
randint
(
0
,
255
)))
screen
.
blit
(
scoreSurf
,(
800
,
80
))
scoreSurf
=
basic_font
.
render
(
"第3名:"
+
str
(
score
),
True
,(
random
.
randint
(
0
,
255
),
random
.
randint
(
0
,
255
),
random
.
randint
(
0
,
255
)))
screen
.
blit
(
scoreSurf
,(
800
,
110
))
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
record.txt
View file @
0610849c
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
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