Commit 0172405b by BellCodeEditor

save project

parent 2742489a
Showing with 30 additions and 15 deletions
......@@ -31,7 +31,14 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
#+++++++++++++++
bg_x = 0
road_x = 0
#+++++++++++++++
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -64,23 +71,30 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
#+++++++++++
bg_x -= 1
if bg_x <=-1000:
bg_x=0
screen.blit(background,(bg_x,0))
if road_x <-1000:
road_x=0
screen.blit(background, (road_x, 0)) # 远处背景
road_x -= 8
if road_x <-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
#++++++
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
if rect.x <= 0-rect.width:# 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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