Commit ffe5bae5 by BellCodeEditor

save project

parent f44fc74a
Showing with 1 additions and 14 deletions
...@@ -17,14 +17,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,14 +17,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpState = "runing" jumpState = "runing"
y = 400
t = 30 t = 30
obstacle = random.choie([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x =1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -62,13 +57,6 @@ while True: ...@@ -62,13 +57,6 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choie([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x =1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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