Commit f25dd138 by BellCodeEditor

save project

parent 21f361b3
Showing with 69 additions and 0 deletions
import pygame
import random
from pygame import locals
times=0
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero1 = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png')
hero3 = pygame.image.load('hero3.png')
hero4 = pygame.image.load('hero4.png')
hero5 = pygame.image.load('hero5.png')
wukong = [hero1,hero2,hero3,hero4,hero5]
index = 1000
indey = 400
t = 30
jumpState = "running"
zhangai = stone
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if jumpState=="running":
jumpState="up"
if jumpState=="up":
if t>0:
indey-=t
t-=2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
indey+=t
t+=2
else:
jumpState="running"
t=30
if jumpState=="running":
zaoxing = wukong[times]
times+=1
if times>=5:
times=0
rect=zhangai.get_rect()
if index < 0-rect.width:
zhangai=random.choice([stone,bush,cacti])
rect=zhangai.get_rect()
index=1000
else:
index-=10
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(zaoxing, (150, indey))
screen.blit(zhangai,(index,400))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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