Commit da190eec by BellCodeEditor

save project

parent 58768ce6
Showing with 8 additions and 6 deletions
...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -33,8 +33,9 @@ while True: ...@@ -33,8 +33,9 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == "runing":
jumpState = "up" if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
if t > 0: if t > 0:
y -= t y -= t
...@@ -51,9 +52,9 @@ while True: ...@@ -51,9 +52,9 @@ while True:
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
if jumpState == "running": if jumpState == "runing":
index += 1 index += 1
if index == 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
...@@ -66,7 +67,8 @@ while True: ...@@ -66,7 +67,8 @@ while True:
rect = obsstacle.get_rect() rect = obsstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obsstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
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