Commit da190eec by BellCodeEditor

save project

parent 58768ce6
Showing with 8 additions and 6 deletions
......@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -33,8 +33,9 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳
if t > 0:
y -= t
......@@ -51,9 +52,9 @@ while True:
t = 30
wukong = hero[index]
if jumpState == "running":
if jumpState == "runing":
index += 1
if index == 5:
if index >= 5:
index = 0
# 将背景图画上去
......@@ -66,7 +67,8 @@ while True:
rect = obsstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obsstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
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