Commit d738496a by BellCodeEditor

save project

parent 843dbd00
Showing with 28 additions and 12 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -19,6 +19,11 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,6 +19,11 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
t=30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
jumpState = "runing" jumpState = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -26,27 +31,37 @@ while True: ...@@ -26,27 +31,37 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState =="runing":
jumpState = "up" if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150: if t > 0:
y -= 5 y -= t
t-=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y < 400: if y < 400:
y += 5 y += t
t+=2
else: else:
jumpState = "runing" jumpState = "runing"
t=30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == "runing":
if index >=5: index += 1
index=0 if index >=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush, stone, cacti])
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
stone.png

11.3 KB

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