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Commit
be4d3fa5
authored
4 years ago
by
BellCodeEditor
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parent
7422101a
c107130l1405p256a14330/wx041194
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1 changed file
with
17 additions
and
4 deletions
my_game.py
my_game.py
View file @
be4d3fa5
...
...
@@ -2,7 +2,7 @@ import pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
group
=
pygame
.
sprite
.
Group
()
class
Books
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
...
...
@@ -34,12 +34,11 @@ beijing_x = 0
time
=
0
jump
=
"running"
obstacle
=
Books
(
stone
,
cacti
,
apple
)
group
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
exit
()
# 接收到退出事件后退出程序
if
event
.
type
==
locals
.
KEYDOWN
:
if
jump
==
"running"
:
if
event
.
key
==
locals
.
K_SPACE
:
...
...
@@ -83,6 +82,19 @@ while True:
# obstacle.rect.x -= 8
#screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y))
time
+=
1
if
time
>=
60
:
time
=
0
time1
=
random
.
randint
(
0
,
50
)
if
time1
>
20
:
obstacle
=
Books
(
stone
,
cacti
,
apple
)
group
.
add
(
obstacle
)
for
sprite
in
group
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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