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Commit be4d3fa5 authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 7422101a c107130l1405p256a14330/wx041194
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Showing with 17 additions and 4 deletions
  • my_game.py
my_game.py
View file @ be4d3fa5
......@@ -2,7 +2,7 @@ import pygame
from pygame import locals
import random
pygame.init() # 初始化
group = pygame.sprite.Group()
class Books(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -34,12 +34,11 @@ beijing_x = 0
time = 0
jump = "running"
obstacle=Books(stone,cacti,apple)
group = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
exit() # 接收到退出事件后退出程序
if event.type == locals.KEYDOWN:
if jump == "running":
if event.key == locals.K_SPACE:
......@@ -83,6 +82,19 @@ while True:
# obstacle.rect.x -= 8
#screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y))
time += 1
if time >= 60:
time = 0
time1 = random.randint(0,50)
if time1 > 20:
obstacle = Books(stone,cacti,apple)
group.add(obstacle)
for sprite in group:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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