Commit be4d3fa5 by BellCodeEditor

save project

parent 7422101a
Showing with 18 additions and 5 deletions
...@@ -2,7 +2,7 @@ import pygame ...@@ -2,7 +2,7 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
group = pygame.sprite.Group()
class Books(pygame.sprite.Sprite): class Books(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -34,12 +34,11 @@ beijing_x = 0 ...@@ -34,12 +34,11 @@ beijing_x = 0
time = 0 time = 0
jump = "running" jump = "running"
obstacle=Books(stone,cacti,apple) obstacle=Books(stone,cacti,apple)
group = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit() # 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jump == "running": if jump == "running":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
...@@ -82,7 +81,20 @@ while True: ...@@ -82,7 +81,20 @@ while True:
#else: #else:
# obstacle.rect.x -= 8 # obstacle.rect.x -= 8
#screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y)) #screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y))
time += 1
if time >= 60:
time = 0
time1 = random.randint(0,50)
if time1 > 20:
obstacle = Books(stone,cacti,apple)
group.add(obstacle)
for sprite in group:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment