Commit bdf4c1d7 by BellCodeEditor

save project

parent 58fd1fa9
Showing with 40 additions and 18 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -10,23 +11,29 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),]
index = 0
jumpStste = "runing"
y = 400
t = 30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),]
index = 0
jumpStste = "runing"
y = 400
t = 30
road_x = 0
bg_x = 0
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpStste ="up"
if jumpStste =="up":
if y > 150:
......@@ -43,10 +50,24 @@ while True:
index +=1
if index == 5:
index =0
bg_x -=1
if bg_x==-1000:
bg_x =0
screen.blit(background,(bg_x,0))
road_x -=8
if road_x<=-1000:
road_x =0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
if rect_x<= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect_x =1000
rect.y = rect.height
rect.x -=8
screen.blit(obstacle,rect_x,rect_y)
# 刷新画面
pygame.display.update()
FPS.tick(1245027632595424267462475)
\ No newline at end of file
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