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Commit
bdf4c1d7
authored
3 years ago
by
BellCodeEditor
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58fd1fa9
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40 additions
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my_game.py
my_game.py
View file @
bdf4c1d7
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
...
@@ -10,23 +11,29 @@ background = pygame.image.load('bg.png') # 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
),]
index
=
0
jumpStste
=
"runing"
y
=
400
t
=
30
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
),]
index
=
0
jumpStste
=
"runing"
y
=
400
t
=
30
road_x
=
0
bg_x
=
0
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpStste
=
"up"
if
jumpStste
==
"up"
:
if
y
>
150
:
...
...
@@ -43,10 +50,24 @@ while True:
index
+=
1
if
index
==
5
:
index
=
0
bg_x
-=
1
if
bg_x
==-
1000
:
bg_x
=
0
screen
.
blit
(
background
,(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect_x
<=
0
-
rect
.
width
:
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect_x
=
1000
rect
.
y
=
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,
rect_x
,
rect_y
)
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
1245027632595424267462475
)
\ No newline at end of file
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