Commit b4861cc0 by BellCodeEditor

save project

parent 4155117f
Showing with 62 additions and 35 deletions
......@@ -4,6 +4,15 @@ import random
pygame.init() # 初始化
# 创建一个窗口
class Bloak(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -12,20 +21,22 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
index = 0
y = 400
jumpState = "runing"
t=30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
t = 30
road_x = 0
bg_x=0
time = 0
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -33,41 +44,57 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState=="runing":
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState =="up":
if t >=0:
y-=t
t-=2
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState="down"
if jumpState =="down":
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y+=t
t+=2
y += t
t += 2
else:
jumpState="runing"
t=30
wukong=hero[index]
if jumpState=="runing":
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >=5:
index=0
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x <=0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
screen.blit(obstacle, (rect.x,rect.y))
bg_x -=1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x <= -1000:
road_x=0 # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >=60:
time = 0
num=random.randint(0,50)
if num > 20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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