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Commit
b242dd4a
authored
3 years ago
by
BellCodeEditor
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parent
f1c440e3
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my_game.py
my_game.py
View file @
b242dd4a
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
...
@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
...
@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
...
@@ -21,7 +22,10 @@ index = 0
...
@@ -21,7 +22,10 @@ index = 0
y
=
400
y
=
400
state
=
"runing"
state
=
"runing"
t
=
30
t
=
30
ob
=
random
.
choice
([
stone
,
cacti
,
bush
])
ob_rect
=
ob
.
get_rect
()
ob_rect
.
x
=
1000
ob_rect
.
y
=
500
-
ob_rect
.
height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -53,6 +57,14 @@ while True:
...
@@ -53,6 +57,14 @@ while True:
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,
(
150
,
y
))
ob_rect
.
x
-=
8
if
ob_rect
.
x
<=
0
-
ob_rect
.
width
:
ob
=
random
.
choice
([
stone
,
cacti
,
bush
])
ob_rect
=
ob
.
get_rect
()
ob_rect
.
x
=
1000
ob_rect
.
y
=
500
-
ob_rect
.
height
screen
.
blit
(
ob
,(
ob_rect
.
x
,
ob_rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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