Commit b242dd4a by BellCodeEditor

save project

parent f1c440e3
Showing with 15 additions and 2 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -21,7 +22,10 @@ index = 0
y = 400
state = "runing"
t=30
ob = random.choice([stone,cacti,bush])
ob_rect = ob.get_rect()
ob_rect.x = 1000
ob_rect.y = 500 - ob_rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -53,6 +57,14 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
ob_rect.x -= 8
if ob_rect.x <= 0 - ob_rect.width:
ob = random.choice([stone,cacti,bush])
ob_rect = ob.get_rect()
ob_rect.x = 1000
ob_rect.y = 500 - ob_rect.height
screen.blit(ob ,(ob_rect.x ,ob_rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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