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Commit a5fe75a6 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 76aa069e
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Showing with 14 additions and 2 deletions
  • my_game.py
my_game.py
View file @ a5fe75a6
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -21,7 +22,10 @@ index = 0 ...@@ -21,7 +22,10 @@ index = 0
y=400 y=400
state="running" state="running"
t=30 t=30
ob=random.choice([stone,cacti,bush])
ob_rect=ob.get_rect()
ob_rect.x=1000
ob_rect.y=500-ob_rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,6 +57,13 @@ while True: ...@@ -53,6 +57,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
ob_rect.x-=8
if ob_rect.x<=0-ob_rect.width:
ob=random.choice([stone,cacti,bush])
ob_rect=ob.get_rect()
ob_rect.x=1000
ob_rect.y=500-ob_rect.height
screen.blit(ob,(ob_rect.x,ob_rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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