Commit 9ec8f0c1 by BellCodeEditor

save project

parent 4f54aa1f
Showing with 6 additions and 8 deletions
...@@ -21,7 +21,7 @@ y=400 ...@@ -21,7 +21,7 @@ y=400
jumpState="runing" jumpState="runing"
t=30 t=30
road_x=0 road_x=0
background_x=0 ba_x=0
obstacle=random.choice([apple,stone,cacti]) obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect() rect=obstacle.get_rect()
rect.y=500-rect.height rect.y=500-rect.height
...@@ -53,9 +53,7 @@ while True: ...@@ -53,9 +53,7 @@ while True:
y=400 y=400
if jumpState=="runing": if jumpState=="runing":
if not y==400: if not y==400:
y=400 y=400
wukong=hero[index] wukong=hero[index]
if jumpState=="runing": if jumpState=="runing":
...@@ -64,13 +62,13 @@ while True: ...@@ -64,13 +62,13 @@ while True:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (background_x, 0)) screen.blit(background, (ba_x, 0))
road_x-=8 road_x-=8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x=0
background_x-=2 ba_x-=2
if background_x<=-1000: if ba_x<=-1000:
background_x=0 ba_x=0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment