Commit 5b1270ae by BellCodeEditor

save project

parent 097af464
Showing with 23 additions and 13 deletions
......@@ -2,6 +2,13 @@ import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()
......@@ -22,10 +29,9 @@ index = 0
y=400
jumpstate='runing'
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
road_x=0
bg_x=0
obstacle=Block(bush,stone,cacti)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -54,16 +60,19 @@ while True:
if index>=5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
bg_x-=1
if bg_x <=-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
if obstacle.rect.x<=0-obstacle.rect.width:
obstacle=Block(bush,stone,cacti)
obstacle.rect.x-=8
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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