Commit 5b1270ae by BellCodeEditor

save project

parent 097af464
Showing with 23 additions and 13 deletions
...@@ -2,6 +2,13 @@ import pygame ...@@ -2,6 +2,13 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() FPS = pygame.time.Clock()
...@@ -22,10 +29,9 @@ index = 0 ...@@ -22,10 +29,9 @@ index = 0
y=400 y=400
jumpstate='runing' jumpstate='runing'
t=30 t=30
obstacle=random.choice([bush,stone,cacti]) road_x=0
rect=obstacle.get_rect() bg_x=0
rect.x=1000 obstacle=Block(bush,stone,cacti)
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -54,16 +60,19 @@ while True: ...@@ -54,16 +60,19 @@ while True:
if index>=5: if index>=5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) bg_x-=1
screen.blit(road, (0, 500)) if bg_x <=-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width: if obstacle.rect.x<=0-obstacle.rect.width:
obstacle=random.choice([bush,stone,cacti]) obstacle=Block(bush,stone,cacti)
rect=obstacle.get_rect() obstacle.rect.x-=8
rect.x=1000 screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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