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Commit 553df6dc authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 30be87bf
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Showing with 73 additions and 0 deletions
  • STKAITI.TTF
  • bg.png
  • bush.png
  • cacti.png
  • gameover.png
  • hero1.png
  • hero2.png
  • hero3.png
  • hero4.png
  • hero5.png
  • my_game.py
  • road.png
  • score.txt
  • stone.png
STKAITI.TTF 0 → 100644
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bg.png 0 → 100644
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bg.png

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bush.png 0 → 100644
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bush.png

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cacti.png

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gameover.png

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hero1.png 0 → 100644
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hero1.png

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hero2.png

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hero3.png

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hero4.png

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hero5.png

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my_game.py 0 → 100644
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import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
summ = 0
y = 400
t = 30
jumpstate='runing'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate=='up':
if t > 0:
y -= t
t -= 2
else:
jumpstate='down'
if jumpstate=='down':
if t <= 30:
y += t
t += 2
else:
jumpstate='runing'
t = 30
wukong = hero[index]
if jumpstate == 'runing':
index += 1
if index == 5:
index = 0
if rect.x <= 0-rect.width:
obstacle = choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero[summ], (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
summ += 1
summ = summ % 5
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road.png 0 → 100644
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road.png

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score.txt 0 → 100644
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{"第1名": 0, "第2名": 0, "第3名": 0}
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stone.png 0 → 100644
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stone.png

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