Commit 498a1409 by BellCodeEditor

save project

parent fc8d7654
Showing with 20 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -10,8 +10,8 @@ pygame.display.set_caption("悟空酷跑") ...@@ -10,8 +10,8 @@ pygame.display.set_caption("悟空酷跑")
background = pygame.image.load('bg.png') # 假背景 background = pygame.image.load('bg.png') # 假背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 头 stone = pygame.image.load('stone.png') # 头
cacti = pygame.image.load('cacti.png') # 掌 catil = pygame.image.load('cacti.png') # 掌
apple = pygame.image.load('bush.png') # 木 bush = pygame.image.load('bush.png') # 木
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -22,6 +22,11 @@ index = 0 ...@@ -22,6 +22,11 @@ index = 0
y = 400 y = 400
jumpStat="running" jumpStat="running"
t = 30 t = 30
obstacle = random.choice([bush,stone,catil])
rect = obstacle.get_rect()
rect.x = 1000
rect.y=500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -45,13 +50,21 @@ while True: ...@@ -45,13 +50,21 @@ while True:
else: else:
jumpStat = "down" jumpStat = "down"
wukong = hero[index] wukong = hero[index]
index+=1 if jumpStat =="running":
if index>4: index+=1
index = 0 if index>4:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <=0-rect.width:
obstacle = random.choice([bush,stone,catil])
rect = obstacle.get_rect()
rect.x = 1000
rect.y=500 - rect.height
rect.x -=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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