Commit 47bf6c1e by BellCodeEditor

save project

parent af61f374
Showing with 10 additions and 5 deletions
...@@ -22,11 +22,10 @@ index = 0 ...@@ -22,11 +22,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
if rext.x < 0-rect.weidth: obstacle = random.choice([apple,stone,cacti])
obstacle = random.choice([apple,stone,cacti]) rect = obstacle.get_rect()
rect = obstacle.get_rect() rect.x = 1000
rect.x = 1000 rect.y = 500 - rect.height
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -54,10 +53,16 @@ while True: ...@@ -54,10 +53,16 @@ while True:
index+=1 index+=1
if index>=5: if index>=5:
index=0 index=0
if rect.x < 0-rect.width:
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y)) screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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