Commit 3270d0eb by BellCodeEditor

auto save

parent 30be87bf
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
choice = random.choice([stone,cacti,apple])
rect = choice.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
# 关卡1 实现悟空跑步效果
# 逻辑:绘制图画时,不断切换悟空图片
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png')
,pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] #加载悟空图片
index = 0
jumpStatus = 'running'
y = 400
t = 30
while True:
if rect.x < 0 - rect.width:
choice = random.choice([stone,cacti,apple])
rect = choice.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN and jumpStatus == 'running': #键盘按下
if event.key == locals.K_SPACE:
jumpStatus = 'up'
if jumpStatus == 'up':
if t>0:
y -= t
t -= 2
else:
jumpStatus = 'down'
if jumpStatus == 'down':
if t<=30:
y += t
t += 2
else:
jumpStatus = 'running'
t = 30
if jumpStatus == 'running':
index += 1
if index == 5:
index = 0
rect.x -= 10
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y)) #绘制悟空
screen.blit(choice, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
stone.png

11.3 KB

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