Commit 23feede5 by BellCodeEditor

save project

parent c7ec5b05
Showing with 23 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.display.set_caption('悟空跑酷') pygame.display.set_caption('悟空跑酷')
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -20,6 +21,10 @@ index = 0 ...@@ -20,6 +21,10 @@ index = 0
y=400 y=400
JumpStape='running' JumpStape='running'
t=30 t=30
obstacle = random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -30,25 +35,35 @@ while True: ...@@ -30,25 +35,35 @@ while True:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
JumpStape='up' JumpStape='up'
if JumpStape == 'up': if JumpStape == 'up':
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
JumpStape='down' JumpStape='down'
if JumpStape=='down': if JumpStape=='down':
if y<400: if t<=30:
y+=5 y += t
t += 2
else: else:
JumpStape='running' JumpStape='running'
t=30
wukong=hero[index] wukong=hero[index]
if JumpStape=='running': if JumpStape=='running':
index+=1 index+=1
if index==5: if index>=5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
if rect.x<=0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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