Commit 20ba3c39 by BellCodeEditor

save project

parent 30be87bf
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpstate = 'runing'#初始状态
y = 400
t = 30
zhangai = random.choice([stone,cacti,bush])
rect = zhangai.get_rect()#获得x,y,长宽
rect.x = 1000#窗口最右侧
rect.y = 500 - rect.height#因为高不同,所以套个万金油
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpstate == 'runing':#只有在跑步状态才能跳
if event.key == locals.K_SPACE:
jumpstate = 'up'#按下空格,模式为跳跃
if jumpstate =='up':#起跳
if t >0:#小于起跳最大值
y -= t#起跳
t -= 2
else:
jumpstate = 'down'#落下
if jumpstate == 'down':#降落
if t <= 30:#大于落地最大值
y += t#落下
t += 2
else:
jumpstate = 'runing'#跑步
t = 30
wukong = hero[index]#变向遍历列表
if jumpstate == 'runing':#只有在跑步才能切换造型
index += 1#索引增加
if index >= 5:#如果大于索引
index = 0#改为零
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
#if rect.x <= 0-rect.width:#障碍物完全消失在窗口
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
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stone.png

11.3 KB

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