Commit 1f2e92ba by BellCodeEditor

save project

parent c64cdb1a
Showing with 15 additions and 11 deletions
......@@ -7,6 +7,15 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空赛跑")
#设置精灵类
class Block(pygame.sprite.Sprite):
def __init__ (self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
#设置宽、高
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -22,10 +31,7 @@ index = 0
y = 400
jumpState = "running"
t = 30
obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
obstacle = Block(bush,cacti,stone)
road_x = 0
road_y = 500
bg_x = 0
......@@ -71,13 +77,10 @@ while True:
screen.blit(road, (road_x, road_y))
screen.blit(hero[index], (150, y))
if rect.x < 0 - rect.width:
obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
if obstacle.rect.x < 0 - obstacle.rect.width:
obstacle = Block(bush,cacti,stone)
obstacle.rect.x -= 8
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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