Commit 192e9fbe by BellCodeEditor

auto save

parent be4d3fa5
Showing with 48 additions and 40 deletions
...@@ -10,6 +10,12 @@ class Books(pygame.sprite.Sprite): ...@@ -10,6 +10,12 @@ class Books(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class wukong(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__(image)
self.rect = self.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空跑酷") pygame.display.set_caption("悟空跑酷")
...@@ -35,6 +41,7 @@ time = 0 ...@@ -35,6 +41,7 @@ time = 0
jump = "running" jump = "running"
obstacle=Books(stone,cacti,apple) obstacle=Books(stone,cacti,apple)
group = pygame.sprite.Group() group = pygame.sprite.Group()
game = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -43,58 +50,59 @@ while True: ...@@ -43,58 +50,59 @@ while True:
if jump == "running": if jump == "running":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jump = "up" jump = "up"
wukong = wukong(hero[index])
if jump == "running":
index += 1
if index == 5:
index = 0
if jump == "up": if jump == "up":
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jump = "down" jump = "down"
if jump == "down": if jump == "down":
if t <= 35: if t <= 35:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jump = "running" jump = "running"
t = 35 t = 35
wukong = hero[index]
if jump == "running":
index += 1
if index == 5:
index = 0
# 将背景图画上去
beijing_x -= 4
if beijing_x <= -1000:
beijing_x = 0
screen.blit(background,(beijing_x, 0))
#路
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
#障碍物
#if obstacle.rect.x < 0-obstacle.rect.width:
# obstacle = Books(stone,cacti,apple)
#else:
# obstacle.rect.x -= 8
#screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y))
time += 1 if game == 0:
if time >= 60: # 将背景图画上去
time = 0 beijing_x -= 4
time1 = random.randint(0,50) if beijing_x <= -1000:
if time1 > 20: beijing_x = 0
obstacle = Books(stone,cacti,apple) screen.blit(background,(beijing_x, 0))
group.add(obstacle) #路
for sprite in group: road_x -= 8
sprite.rect.x -= 8 if road_x <= -1000:
screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y)) road_x = 0
if sprite.rect.x <=0-sprite.rect.width: screen.blit(road, (road_x, 500))
sprite.kill() screen.blit(image, (150, y))
# 刷新画面 #障碍物
pygame.display.update()
FPS.tick(60) time += 1
\ No newline at end of file if time >= 60:
time = 0
time1 = random.randint(0,50)
if time1 > 20:
obstacle = Books(stone,cacti,apple)
group.add(obstacle)
for sprite in group:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x, sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
qinglong3 = pygame.image.load('qinglong3.png') #结束
game = 1
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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