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Commit
0460414c
authored
3 years ago
by
BellCodeEditor
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b3f3dcb5
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my_game.py
my_game.py
View file @
0460414c
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
@@ -11,12 +11,16 @@ background = pygame.image.load('bg.png') # 背景
...
@@ -11,12 +11,16 @@ background = pygame.image.load('bg.png') # 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
herolist
=
[
'hero1.png'
,
'hero2.png'
,
'hero3.png'
,
'hero4.png'
,
'hero5.png'
]
herolist
=
[
'hero1.png'
,
'hero2.png'
,
'hero3.png'
,
'hero4.png'
,
'hero5.png'
]
index
=
0
index
=
0
JumpStates
=
'Running'
JumpStates
=
'Running'
y
=
400
y
=
400
t
=
30
t
=
30
obs
=
random
.
choice
([
stone
,
cacti
,
bush
])
rect
=
obs
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -52,6 +56,13 @@ while True:
...
@@ -52,6 +56,13 @@ while True:
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<=
0
-
rect
.
width
:
obs
=
random
.
choice
([
stone
,
cacti
,
bush
])
rect
=
obs
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obs
,
(
rect
.
x
,
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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