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  • pygame_lesson7_diy4
  • my_game.py
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  • BellCodeEditor's avatar
    save project · 27c123a5
    BellCodeEditor committed 10 months ago
    27c123a5
my_game.py 1.93 KB
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import pygame
from pygame import locals
import random

pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空跑酷")
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
index = 0 
y=400
jumpState="runing"
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height


while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type==locals.KEYDOWN:
            if jumpState=="runing":
                if event.key==locals.K_SPACE:
                    jumpState="up"
    if jumpState=="up":
        if t>0:
            y-=t
            t-=2
        else:
            jumpState="down"
    if jumpState=="down":
        if t <=30:
            y+=t
            t+=2
        else:
            jumpState="runing"
            t=30



    wukong=hero[index]
    if jumpState=="runing":
        index+=1
        if index>=5:
            index=0


    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wukong, (150, y))
    if rect.x<=0-rect.width:
        obstacle=random.choice([bush,stone,cacti])
        rect=obstacle.get_rect()
        rect.x=1000
        rect.y=500-rect.height
    rect.x-=8
    screen.blit(obstacle,(rect.x,rect.y))
    

    # 刷新画面
    pygame.display.update()
    FPS.tick(60)