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  • pygame_lesson7_diy4
  • my_game.py
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  • BellCodeEditor's avatar
    auto save · 37caf70c
    BellCodeEditor committed 3 years ago
    37caf70c
my_game.py 1.94 KB
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import pygame
from pygame import locals
import random

pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
index = 0 
y=400
t=30
jumpState='running'
object = random.choice([stone,cacti,bush])
rect = object.get_rect()
rect.x = 1000
rect.y = 500 - rect.height

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_SPACE and jumpState=='running':
                jumpState='up'

    if jumpState=='up':
        if t>0:
            y-=t
            t-=2
        else:
            jumpState='down'

    if jumpState=='down':
        if t<=30:
            y+=t
            t+=2
        else:
            jumpState='running'
            t=30
    if jumpState=='running':                   
        index+=1
        if index==5:
            index=0
            
            

         

    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(hero[index] ,(150,y))
    if rect.x < 0 - rect.width:
        object = random.choice([stone,cacti,bush])
        rect = object.get_rect()
        rect.x = 1000
        rect.y = 500 - rect.height
    rect.x -=8
    screen.blit(object,(rect.x,rect.y))
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)