my_game.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空快跑")
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
t=30
y=400
index = 0
jumStaet="runing"
asd=0
obstacle=random.choice([stone,apple,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
if jumStaet=="runing":
jumStaet="up"
if jumStaet=="up":
if t>0:
y-=t
t-=2
else:
jumStaet="down"
if jumStaet=="down":
if t<=30:
y+=t
t+=2
else:
jumStaet="runing"
t=30
if jumStaet=="runing":
wokong=hero[asd]
asd=asd+1
if asd >=5:
asd=0
if rect.x<0-rect.width:
obstacle=random.choice([stone,apple,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wokong, (150, y))
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)