my_game.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
pygame.display.set_caption('悟空酷跑')
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
jumpSpace='running'
t = 30
zaw = random.choice([stone,cacti,apple])
rect = zaw.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type ==locals.KEYDOWN:
if jumpSpace == 'running':
if event.key==locals.K_SPACE:
jumpSpace='up'
if jumpSpace=='up':
if t > 0:
y -= t
t -= 2
else:
jumpSpace='down'
if jumpSpace=='down':
if y < 400:
y += t
t += 2
else:
jumpSpace='running'
t = 30
wukong=hero[index]
if jumpSpace == 'running':
index+=1
if index>4:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x < 0 - rect.height:
zaw = random.choice([stone,cacti,apple])
rect = zaw.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(zaw,(rect.x,rect.y)) # 刷新画面
pygame.display.update()
FPS.tick(20)