my_game.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("《《《《《《《《《《《《《《后面有先辈》》》》》》》》》》》》》》》》")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero =[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
t=36
jumpState="running"
how=random.choice([stone,cacti,apple])
rect=how.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type ==locals.KEYDOWN:
if event.key==locals.K_SPACE:
if jumpState=="running":
jumpState="up"
if jumpState=="up":
if t>0:
y-=t
t-=2
else:
jumpState="down"
if jumpState=="down":
if t<=36:
y+=t
t+=2
else:
jumpState="running"
t=36
wukong=hero[index]
index+=1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong,(150,y))
if rect.x<=0-rect.width:
rect=how.get_rect()
rect.x=1000
rect.y=500-rect.height
how=random.choice([stone,cacti,apple])
rect.x-=8
screen.blit(how,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(1)