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  • pygame_lesson7_diy4
  • my_game.py
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  • BellCodeEditor's avatar
    save project · e1797e17
    BellCodeEditor committed 2 years ago
    e1797e17
my_game.py 1.9 KB
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import pygame
from pygame import locals
import random
pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero =[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 
y=400
jumpState = 'running'
t=30
obstacle = random.choice([stone,cacti,bush])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_SPACE:
                jumpState = 'up'
    if jumpState == 'up':
        if t>0:
            y-=t
            t-=2
        else:
            jumpState='down'
    if jumpState == 'down':
        if t<=30:
            y+=t
            t+=2
        else:
            jumpState='running'
            y = 400 
    wukong=hero[index]
    index+=1                                                     
    if index > 4:
        index=0
    if rect.x <= 0-rect.width:
        obstacle = random.choice([stone,cacti,bush])
        rect = obstacle.get_rect()
        rect.x=1000
        rect.y=500-rect.height
    rect.x-=8    
    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wukong, (150, y))
    screen.blit(obstacle,(rect.x,rect.y))
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)