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  • pygame_lesson7_diy4
  • my_game.py
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  • BellCodeEditor's avatar
    save project · 097e599e
    BellCodeEditor committed 3 years ago
    097e599e
my_game.py 1.67 KB
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import pygame
from pygame import locals

pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
apple = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png'),]
index = 0 
jumpstate=="up"
y=400
t=30
obstacle=random.choice([bush,stane,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            jumpstate="up"
    
    if jumpstate=="up":
        if t > 0:
            y-=t
            t-=2
        else:
            jumpstate="down"
    if jumpstate=="down":
        if t <= 30:
            y+=t
            t+=2
        else:
            jumpstate="runing"
            t=30


            
wukong=hero[index]
index+=1
if jumpstate=="runing":
    index+=1
    index>=5:
        index=0
    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wukong, (150, y))
    # 刷新画面
    if rect.x<=0-rect.width:
        obstacle.get_rect()
        rect.x=1000
        rect.y=500-rect.height
    rect.x-=8