Commit fc83faa3 by BellCodeEditor

save project

parent 2bbf8e4b
Showing with 16 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -21,6 +22,10 @@ index = 0 ...@@ -21,6 +22,10 @@ index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t = 30 t = 30
obstale = random.choice([bush,stone,cacti])
rect.obstale.get_rect()
rect.x=1000
rect.y=500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,7 +33,7 @@ while True: ...@@ -28,7 +33,7 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
...@@ -48,7 +53,7 @@ while True: ...@@ -48,7 +53,7 @@ while True:
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": if jumpState == "runing":
index += 1 index += 1
if index == 5: if index > 5:
index = 0 index = 0
...@@ -56,6 +61,14 @@ while True: ...@@ -56,6 +61,14 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <=0-rect.width:
obstale = random.choice([bush,stone,cacti])
rect.obstale.get_rect()
rect.x= 1000
rect.y= 500 - rect.height
rect.x -= 8
screen.blit(obstale,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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