Commit f51d3d05 by BellCodeEditor

save project

parent bf0a26f6
Showing with 20 additions and 19 deletions
...@@ -5,6 +5,7 @@ pygame.init() # 初始化 ...@@ -5,6 +5,7 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -17,35 +18,35 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,35 +18,35 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y=400
jumpState = "runing" jumpstate='runing'
t = 30 t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key==locals.K_SPACE:
iumpState = "up" jumpstate="up"
if jumpState == "up": if jumpstate=="up":
if t > 0: if t>0:
y -= t y-=t
t -= 2 t-=2
else: else:
jumpState == "down" jumpstate='down'
if jumpState == "down": if jumpstate=='down':
if t <= 30: if t<=30:
y += t y+=t
t += 2 t+=2
else: else:
jumpState == "runing" jumpstate='runing'
t = 30 t=30
wukong = hero[index] wukong = hero[index]
index += 1 index+=1
if index >= 5: if index >= 5:
index = 0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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