Commit e82a3760 by BellCodeEditor

save project

parent c126bf55
Showing with 6 additions and 6 deletions
......@@ -28,7 +28,7 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "running"
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
......@@ -64,14 +64,14 @@ while True:
if rect.x <= 0 - rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get rect()
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(30)
pygame.display.update()
FPS.tick(30)
......
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