Commit c126bf55 by BellCodeEditor

save project

parent c089ea9c
Showing with 50 additions and 3 deletions
...@@ -27,7 +27,25 @@ while True: ...@@ -27,7 +27,25 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jumpState == "running"
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index >= 5: if index >= 5:
...@@ -41,4 +59,34 @@ while True: ...@@ -41,4 +59,34 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
if rect.x <= 0 - rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(30)
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