Commit e00eaaad by BellCodeEditor

save project

parent 275ad216
Showing with 11 additions and 0 deletions
...@@ -20,6 +20,10 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,10 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
object = random.choice([bush,stone,cacti])
rect = odstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.heighe
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -47,6 +51,13 @@ while True: ...@@ -47,6 +51,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero, (150, 400))
if rect.x <= 0-rect.width:
object = random.choice([bush,stone,cacti])
rect = odstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.heighe
rect.x -= 8
screen.blit(obstacle,(rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment