Commit dcda367e by BellCodeEditor

save project

parent 637d512c
Showing with 19 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -17,6 +18,11 @@ index = 0 ...@@ -17,6 +18,11 @@ index = 0
y = 400 y = 400
zt="pb" zt="pb"
t=30 t=30
zaw=random.choice([stone,cacti,apple])
rect=zaw.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -40,14 +46,22 @@ while True: ...@@ -40,14 +46,22 @@ while True:
zt="pb" zt="pb"
t=30 t=30
y=400 y=400
wuplay=hero[index] if zt=="pb":
index+=1 wuplay=hero[index]
if index==5: index+=1
index=0 if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wuplay, (150, y)) screen.blit(wuplay, (150, y))
if rect.x<0:
zaw=random.choice([stone,cacti,apple])
rect=zaw.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=100
screen.blit(zaw, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(100) FPS.tick(100)
\ No newline at end of file
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