Commit db1d54de by BellCodeEditor

save project

parent c7a05a4b
Showing with 20 additions and 6 deletions
...@@ -20,6 +20,10 @@ dongzuo = 0 ...@@ -20,6 +20,10 @@ dongzuo = 0
jumpState = "running" jumpState = "running"
y = 400 y = 400
t = 30 t = 30
i = random.choice([stone, apple, cacti])
rect = i.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -31,28 +35,37 @@ while True: ...@@ -31,28 +35,37 @@ while True:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
if t > 0: if t > 0:
y -= 5 y -= t
t -=2 t -=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if t <= 30: if t <= 30:
y += 5 y += t
t += 2 t += 2
else: else:
jumpState = "running" jumpState = "running"
t = 30 t = 30
wukong = hero[dongzuo] wukong = hero[dongzuo]
if jumpState == "running": if jumpState == "running":
dongzuo += 1 dongzuo += 1
if dongzuo == 5: if dongzuo == 5:
dongzuo = 0 dongzuo = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
i = random.choice([stone, apple, cacti])
rect = i.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(i,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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