Commit cb2e88c0 by BellCodeEditor

save project

parent 4c239ebe
Showing with 17 additions and 11 deletions
......@@ -19,7 +19,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
jumpState = "runing"
t = 30
while True:
for event in pygame.event.get():
......@@ -27,25 +28,30 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
if t >= 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
if t <= 30:
y += t
t += 2
else:
jumpState = "runing "
jumpState = "runing"
t = 30
wukong = hero[index]
index += 1
if index >= 5:
index=0
if jumpState == "runing":
index += 1
if index >= 5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
......
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